

In Trove only three of the equipable slot items can be obtained from defeating hostile NPC's, unlike in other RPG games. Loot Quality progresses from (lowest to highest) Uncommon, Rare, Epic, Legendary, Relic, Resplendent, Shadow level 1-5, Radiant, and Stellar. Higher Level Red portals have a better chance for to drop the rarer loot types. The exception to this is the higher level Red portals which predominantly drop Legendary (orange) quality loot but have a higher chance to drop loot of relic (red), resplendent (rainbow) or shadow (dark purple) quality as well. Each portal is of a specific color which is designed to indicate the quality of the 'loot' which can be most commonly located there, although there is a small chance that loot of a higher quality will be found. Each world gets progressively harder but rewards higher levels of experience and better loot/resources. Each portal requires a minimum level to enter which gets higher per portal, allowing for progression from easier worlds to harder worlds as the player gains in level. After a brief tutorial players arrive in a central area called the 'Hub' In this area players can access Portals which act as access points to different in-game worlds each one tailored for a specific stage of progression. Players assume the role of one of multiple classes each with different play styles and abilities.

Hotfixes were later announced on July 10–11, 2015. Some players were also unable to join Club Worlds or login to the game.

in response the admins had to restart the servers three times. On Launch Day, the game experienced issues with queue wait times.
